Upon their return to Red Larch, Bara’s Marauders sought the familiar comforts of the Swinging Sword Inn, a beacon of rest for weary travelers and adventurers alike. Their journey had been fruitful, and it was time to reap the rewards of their daring exploits.
The following morning, with the dawn casting a soft glow over the bustling streets, the adventurers made their way to Dornren Finestone, the renowned shop and office serving the local quarry. Here, amidst the dust of stone and the sound of chisels, Bara negotiated the sale of the remaining two gemstones they had acquired. Elak Dornren, the master craftsman known for his work with the finest stones, agreed to a special commission for the party: three signet rings, one for each member. Yet, unbeknownst to the Marauders, Elak had a surprise in store. With skilled hands and a touch of arcane knowledge, he crafted three Magic Rings of the Adept Linguist, imbuing them with the power to understand and speak any language.
Armed with new treasures and magic, the party stocked up on supplies. Bara, ever practical, acquired a sturdy donkey, along with a bit and bridle, a grappling hook, silk and hemp ropes, and additional bottles of ink for mapping their journeys. Kiertan opted for a hand crossbow, adding a silent but deadly weapon to his arsenal, while Lucan chose the reliability of a light crossbow.
Elevated in spirit and experience, the Marauders celebrated their advancements to level two with a hearty meal at the Swinging Sword. Hogsback spareribs and tough skin potatoes filled their plates, a feast befitting heroes. Yet, adventure called to them even amidst the revelry. Elak had spoken of mysterious tunnels in the quarry, secrets of the earth that beckoned the brave.
As they ventured to the quarry, guided by the light of curiosity, the ground beneath them betrayed their step. Without warning, the earth opened, and they plunged into darkness, falling through a massive sinkhole into ancient tunnels carved by dwarven hands long ago.
Landing in a dark chamber, the adventurers quickly took stock of their surroundings, only to discover they were not alone. Three small children, who had been playing kickball above, had also fallen into the sinkhole. Above, anxious parents called out, lowering ropes in desperate attempts to rescue their offspring.
From above, Gulando, the faithful companion of Kiertan, rappelled down, bringing with him the party’s gear. With efficiency born of countless adventures, the Marauders set to work, helping the children to safety, their actions a testament to their heroism.
Once the children were secure, the adventurers turned their attention to the chamber they had fallen into. The room, hewn from the very heart of the earth by ancient dwarven quarrymen, whispered secrets of a bygone era. The air was thick with history, and the walls bore the marks of tools long silenced. This unexpected detour, while perilous, had unveiled a new chapter in their quest, a delve into the depths of history and mystery that lay hidden beneath Red Larch. The adventure, it seemed, was far from over.
