Leaving the Necromancer’s cave.

As Bara’s Marauders exited the necromancer’s cursed domain, their hearts weighed heavy with the eerie silence that followed their victory. The dimly lit corridor ahead promised an end to the labyrinth of shadows, leading them towards a faint glimmer of hope—or so they thought. The narrow passage unveiled its secret: two iron chests guarded by the solemnity of the stone. A lever, crude in its make, beckoned from the wall. Bara Dume, ever the impulsive soul, reached forth and pulled it without a second thought. A thunderous roar echoed as rocks cascaded down, a deadly avalanche aimed at their spoils. With reflexes honed in countless battles, Bara leaped aside, narrowly evading the crush. Yet, the chests lay buried beneath the rubble.

Undeterred, Bara summoned the arcane energies for an Eldritch Blast, channeling his frustration into the spell. The rocks shattered, clearing the path to their prize, only to reveal an anticlimactic sight: the chests were empty, their contents a mystery forever untold.

Retreating from the corridor, a grotesque melody led them to a chamber where the macabre danced before their eyes—two zombies, lost in an eternal waltz. Lucan, quick to action, launched a rock from his sling, a warning shot that glanced off the undead. Yet, the dance came to an abrupt halt, the zombies turning their ghastly gaze upon the intruders. Bara and Kiertan, in a display of precision and might, struck true, halting the undead’s advance in a final, grim performance.

Their victory was short-lived, as the clatter of bones heralded a new threat. Twelve skeletons, animated by unseen forces, began to arm themselves with the detritus of war. The Marauders, facing overwhelming odds, chose valor’s better part—retreat.

Emerging from the cave, they were greeted not by the warmth of victory, but by the cold kiss of rain. Two days and nights had passed in the blink of an eye, and the world seemed unmoved by their trials within the necromancer’s lair.

As they set their sights on Red Larch, the road ahead promised new encounters. Gulanda Luna, a fighter with the soul of a minstrel, and Ruby Hammerwhacker, a dwarf whose laughter was a beacon in the night, crossed paths with the weary adventurers. Ruby, charmed by the tales of their endeavor, traded gold for gemstones, while Gulanda, sensing kindred spirits, joined their journey, seeking adventure and camaraderie. Ruby, with a wave and a smile, ventured off into her own story, leaving the Marauders to the road ahead.

Thus, with new companions at their side and the mysteries of the necromancer’s lair behind them, Bara’s Marauders continued their journey, their spirits undampened by the rain, their resolve as firm as ever. The road to Red Larch awaited, and with it, the promise of new adventures, for in the world of Dungeons and Dragons, every ending is but a prelude to the next great tale.

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