The Characters begin their search for the Missing Delegation – Part One

In the quaint town of Red Larch, nestled amidst the bustling trade routes of the Dessarin Valley, a new day dawned bright and early, casting a golden hue over the cobblestone streets and quaint thatched-roof cottages. The town, recently stirred from its placid routine by unsettling discoveries and harrowing adventures beneath its very foundations, was abuzz with whispers and rumors. Our intrepid adventurers, having played a pivotal role in the events that unfolded, awoke with a sense of anticipation, unaware that the day ahead would further entwine their fates with the machinations of power and intrigue that threaded through Faerûn.

Their morning began unremarkably, with the mundane task of restocking supplies, yet the air was thick with the palpable sense of change. Everywhere they turned, the townsfolk of Red Larch engaged in hushed conversations, their words laden with disbelief and concern over the revelations of the previous day. The Believers, a cult that had once woven its influence quietly through the ranks of the town’s leadership, was now exposed, leaving a community grappling with betrayal and shock.

Constable Harbuck is a Hero

Amidst this turmoil, Constable Harburk, a figure of steadfast resolve and newfound heroism, emerged as a beacon of stability. His alliance with Bara’s Marauders, facilitated by the courage and cunning of our adventurers in navigating the treacherous tunnels beneath Red Larch, had tipped the scales of power. The constable’s actions not only discredited the leading citizens entangled with the Believers but also heralded a new era for the town, with Jalessa Ornra assuming the mantle of mayor, promising reform and recovery.

As the day waned, the adventurers found themselves at a crossroads, not of paths but of allegiances. Representatives from five mighty factions within Faerûn sought their favor, each extending an invitation to join their ranks. The Harpers, stewards of knowledge and guardians against tyranny; The Emerald Enclave, defenders of the natural order; The Order of the Gauntlet, crusaders of justice and valor; The Lords’ Alliance, strategists and diplomats of the realm; and the Zhentarim, a shadow network pursuing influence and wealth. Each faction presented its vision and rewards, from gold pieces to emeralds, to tokens of affiliation.

The Characters Choose a Faction

Intrigued by the allure of shadows and the promise of power, our adventurers pledged their loyalty to the Zhentarim. The decision was not made lightly, for in aligning with this faction, they embraced a path fraught with peril and opportunity alike. As tokens of their new allegiances were exchanged—a scroll sealed with the Order of the Gauntlet’s wax for Harburk’s commendation among them—the adventurers were reminded of the complex web of loyalties and enmities that spanned the lands of Faerûn. For joining the Zhentarim, the players were give a small tattoo under their right arm on the inside, to be shown as proof of membership in the faction, if ever needed.

The tattoo the characters received.

Thus, with new allies and a burgeoning reputation, the adventurers set forth from Red Larch, the weight of their decisions trailing behind them like shadows at dusk. Little did they know, the paths they would tread and the choices they would make would echo through the halls of power, shaping the destiny of the Dessarin Valley and beyond. This was but the first chapter in a saga of magic, intrigue, and adventure—a tale of heroes drawn together by fate, bound to the heart of the Princes of the Apocalypse.

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