The Magic Ring of the Adept Linguist, as described in Dungeons and Dragons homebrew content, is a silver ring with a jet black gemstone, engraved with two arrows pointing in opposite directions and the name “Elak.” This ring enables the wearer to understand four additional languages, chosen by the DM, which do not change upon removal and re-equipping. It contains a trapped soul that translates languages to the wearer but does not grant proficiency. The soul may be released, turning the ring into a regular piece of jewelry oai_citation:1,Ring of the Adept Linguist (5e Equipment) – D&D Wiki.
Category: Characters
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Upon their return to Red Larch, Bara’s Marauders sought the familiar comforts of the Swinging Sword Inn, a beacon of rest for weary travelers and adventurers alike. Their journey had been fruitful, and it was time to reap the rewards of their daring exploits.
The following morning, with the dawn casting a soft glow over the bustling streets, the adventurers made their way to Dornren Finestone, the renowned shop and office serving the local quarry. Here, amidst the dust of stone and the sound of chisels, Bara negotiated the sale of the remaining two gemstones they had acquired. Elak Dornren, the master craftsman known for his work with the finest stones, agreed to a special commission for the party: three signet rings, one for each member. Yet, unbeknownst to the Marauders, Elak had a surprise in store. With skilled hands and a touch of arcane knowledge, he crafted three Magic Rings of the Adept Linguist, imbuing them with the power to understand and speak any language.
Armed with new treasures and magic, the party stocked up on supplies. Bara, ever practical, acquired a sturdy donkey, along with a bit and bridle, a grappling hook, silk and hemp ropes, and additional bottles of ink for mapping their journeys. Kiertan opted for a hand crossbow, adding a silent but deadly weapon to his arsenal, while Lucan chose the reliability of a light crossbow.
Elevated in spirit and experience, the Marauders celebrated their advancements to level two with a hearty meal at the Swinging Sword. Hogsback spareribs and tough skin potatoes filled their plates, a feast befitting heroes. Yet, adventure called to them even amidst the revelry. Elak had spoken of mysterious tunnels in the quarry, secrets of the earth that beckoned the brave.
As they ventured to the quarry, guided by the light of curiosity, the ground beneath them betrayed their step. Without warning, the earth opened, and they plunged into darkness, falling through a massive sinkhole into ancient tunnels carved by dwarven hands long ago.
Landing in a dark chamber, the adventurers quickly took stock of their surroundings, only to discover they were not alone. Three small children, who had been playing kickball above, had also fallen into the sinkhole. Above, anxious parents called out, lowering ropes in desperate attempts to rescue their offspring.
From above, Gulando, the faithful companion of Kiertan, rappelled down, bringing with him the party’s gear. With efficiency born of countless adventures, the Marauders set to work, helping the children to safety, their actions a testament to their heroism.
Once the children were secure, the adventurers turned their attention to the chamber they had fallen into. The room, hewn from the very heart of the earth by ancient dwarven quarrymen, whispered secrets of a bygone era. The air was thick with history, and the walls bore the marks of tools long silenced. This unexpected detour, while perilous, had unveiled a new chapter in their quest, a delve into the depths of history and mystery that lay hidden beneath Red Larch. The adventure, it seemed, was far from over.
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Race: Human
Class: Fighter
Level: 1
Background: EntertainerAppearance: Gulando Luna stands at an average height with an agile build, his dark hair swept back and eyes alight with the joy of a life lived for the moment. His attire blends the practical with the aesthetic, favoring tunics of deep blues and greens that allow for ease of movement both in combat and performance.
Personality: Gulando is a soul of two worlds—battle and music. He approaches life with a hearty zest, finding as much pleasure in the strum of his fiddle as in the clash of his sword. His laughter is infectious, and his demeanor charming, often disarming foes and allies alike with a quick joke or a tune.
Background: Born to a family of traveling musicians, Gulando’s life was always on the move, a constant adventure. He learned to play the fiddle from his mother, a renowned musician in her own right, while his father, a retired soldier, taught him the ways of the sword. This blend of arts and arms has made Gulando a unique presence wherever he goes, capable of captivating a tavern with his melodies or standing his ground in a skirmish.
Abilities and Traits:
- Combat Prowess: As a fighter, Gulando is trained in the use of swords, his preferred weapon being a longsword passed down through his family. He is adept at using his agility to outmaneuver opponents, though he is still learning to balance his martial prowess with his natural inclination for performance.
- Musical Talent: Gulando’s skill with the fiddle is well-known, and he can often be found playing in taverns or around campfires, using his music to inspire and uplift his companions. His performances can turn the tide of morale, bringing light to even the darkest of times.
- Charm: Gulando’s upbringing among entertainers has granted him a natural charm and ease with words, making him an effective communicator and negotiator.
Equipment:
- A family heirloom longsword, its hilt adorned with musical notes.
- A finely crafted fiddle, always within reach.
- Light armor, designed to not hinder movement, allowing him to swiftly transition between combat and performance.
Goals: Gulando seeks adventure, hoping to carve out a name for himself that resonates in the halls of heroes and the annals of music. He dreams of composing an epic that will be sung for ages, telling of the adventures and battles he has faced.
Allies and Companions: Though new to Bara’s Marauders, Gulando has quickly found camaraderie among them, drawn to their spirit of adventure and the promise of tales worth singing. His charm and talents have made him a valued member of the party, and he is eager to prove his mettle both on the battlefield and in the bonds of friendship.
Philosophy: Gulando lives by the belief that life, much like music, is a series of highs and lows, each note playing its part in the grand composition. He faces each day with the intent to add another verse to his epic, be it through swordplay or song.
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In the ancient, whispering woods of the Eldergrove, where the trees tell tales of millennia, there lived a forest dwarf named Thora Nobleborn, a druid of the old ways. Born under the emerald canopy, Thora’s heart was as steadfast as the ancient oaks, and her spirit as wild as the untamed winds. Married to Anrin Battleborn, a warrior of renown among their people, Thora’s life was a harmonious blend of love, adventure, and deep communion with nature.
At 200 years old, Thora was considered young by the standards of her long-lived race, yet her wisdom and understanding of the natural world surpassed many of her elders. Her life was a testament to the druidic path, dedicated to preserving the balance of the natural order and protecting the sacred groves from those who would seek to harm them.
As a 5th level druid, Thora possessed a profound connection to the wilds, a bond that allowed her to channel the very essence of nature itself. Her abilities in shapeshifting were unparalleled among her kin, enabling her to transform into various forms, each serving a purpose guided by her heart’s intent.
Among her favored forms were those of friendly dogs, creatures that embodied the loyalty, joy, and companionship Thora valued deeply. These forms allowed her to interact with the woodland creatures and the inhabitants of nearby villages in a manner that brought comfort and happiness, reinforcing the bonds between the natural world and those who dwelled within it.

However, when the tranquility of her forest home was threatened, Thora’s demeanor would shift like the phases of the moon. In times of danger or when the need to protect her domain arose, she would call upon the form of a dire wolf, a formidable and majestic embodiment of the forest’s wrath. In this guise, she was a fierce protector, her howls echoing through the night as a warning to any who dared threaten the sanctity of her realm.

Thora’s life was a dance with the elements, a song of earth and leaf, wind and wolf. Her marriage to Anrin was a partnership of strength and wisdom, the warrior and the druid, united in their love for each other and their dedication to the land they called home. Together, they stood as guardians of the Eldergrove, a testament to the enduring power of nature and the unbreakable bonds forged in the heart of the forest.
Through her journey, Thora Battleborn remained a beacon of the druidic principles, a reminder of the deep, mystic connection that exists between all living things. Her legacy was one of harmony and resilience, a call to all who walk the druid’s path to remember their roots and stand as stewards of the natural world.
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Lucan Sagespirit
Name: Lucan Sagespirit
Age: 22
Race: Half-Elf
Class: Druid
Profession: Shoemaker
Adventurer: Lucan Sagespirit the Half-Elf Druid
Princes of the Apocalypse Hook – Seeking Revenge Hook
Lucan Sagespirit’s tale is one of profound loss and unwavering resolve. The tranquility of his village was shattered by the malevolence of Lyzzie Calderos and her followers, who, like a storm of rage, left only ashes and sorrow in their wake. Read more about Lucan’s hook into the princes of the apocalypse storyline.
More on Lucan
Lucan Sagespirit, a half-elf druid with the thoughts of one day becoming a ranger, has lived a life deeply intertwined with the natural world. Born in the heart of a vast forest, Lucan’s early years were unconventional, marked by the nurturing care of the forest’s wolves rather than the guidance of his own kind. This unique upbringing instilled in him a profound connection to nature, a bond that would define the course of his life.
At the tender age of seven, Lucan’s life took a significant turn when he was discovered by a human family. Despite the stark contrast between his wild beginnings and this new human-centric world, Lucan adapted with remarkable resilience. He embraced the trade of shoemaking, a craft revered by his adoptive parents, and learned the ways of human society. Yet, the call of the wild remained a constant whisper in his heart, a reminder of his roots and the life that once was.
Lucan’s dual heritage as a half-elf offered him a unique perspective, allowing him to bridge the gap between the natural and human worlds. His elven lineage endowed him with a natural affinity for the magic that permeates the natural world, while his human upbringing taught him the value of hard work, community, and craftsmanship. These experiences shaped Lucan into a skilled druid, adept at harnessing the elemental forces of nature and communicating with its myriad creatures.
As Lucan matured, his aspirations began to shift. The path of a ranger, a guardian of the natural world, beckoned to him. Lucan saw this as an opportunity to further his commitment to protecting the wilderness that had raised him and to explore the vast expanses of the world beyond the forest of his youth. His deep understanding of nature, combined with his skills as a druid, made him a formidable protector of the wilds.
Lucan Sagespirit’s journey is one of balance—between the wild and the civilized, the magical and the mundane. His life, rich with the lessons learned from both his wolf family and his human parents, has prepared him for the challenges that lie ahead. As he steps into his role as a ranger, Lucan carries with him a deep fondness for nature, a commitment to safeguarding its wonders, and a desire to explore the untamed frontiers that await him.
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Kirton
Name: Kirton
Race: Tiefling
Class: Rogue
Background: Entertainer
Age: 24
Adventurer: Kirton the Tiefling Rogue
Princes of the Apocalypse Adventure Hook – Feathergale Rebel Hook
Kirton, whose heart beats with the rhythm of adventure and the harmony of a cause, found his path crossing with that of Bara Dume in a twist of fate. Read more about Kirton’s personal hook into the princes of the apocalypse storyline.
Read more about Kirton
Kirton stands at an average height for a Tiefling, with a lean and agile frame. His skin is a striking shade of purplish-red, accentuated by his sleek, obsidian black horns that curl back from his forehead. His eyes gleam with a mischievous glint, and his tail flicks idly behind him as he moves. Kirton’s attire reflects his dual nature as both entertainer and rogue, often adorned in flashy clothing that allows for swift movement when necessary.
Born into a world of prejudice and suspicion, Kirton learned early on to rely on his quick wit and nimble fingers to survive. Blessed (or cursed) with tiefling heritage, he faced discrimination and distrust from society, which led him to embrace a life outside the norms. As a young tiefling, he found solace and joy in music, particularly the lute, and soon discovered his natural talent for performance.
Driven by a desire for freedom and a thirst for adventure, Kirton took to the road, traveling from town to town, dazzling audiences with his captivating music and charming personality. His performances not only earned him adoration but also free meals and drinks in the local taverns where he entertained. However, Kirton’s penchant for mischief and his roguish tendencies often landed him in trouble, especially when he couldn’t resist the temptation of picking a few pockets or pulling off a daring heist.
Kirton’s carefree lifestyle took a dangerous turn when he unwittingly crossed paths with the wrong noble family. After making the nobles the butt of many jokes in front of several audiences, a powerful noble, outraged by Kirton’s audacity, issued a bounty on his head, seeking retribution for the perceived insults to their honor.
Now, Kirton finds himself constantly looking over his shoulder, navigating the dangerous game of cat and mouse as he tries to evade capture. Despite the looming threat, Kirton refuses to let fear dictate his life, continuing to roam the land, seeking adventure, and sharing his music with those who appreciate it. With his trusty lute in hand and a smirk on his lips, Kirton remains ever the entertainer, turning each performance into a daring act of defiance against the forces that seek to silence him.
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About
Name: Bara Dume
Race: Halfling
Age: 39
Class: Warlock
Background:
Adventurer: Bara Dume the Halfling Warlock
Princes of the Apocalypse Adventure Hook – The Mud Sorcerer Hook
Not long past, under the veil of a treacherous night, Bara Dume’s life was irrevocably altered by the vile actions of a Genasi named Miraj Vizann. Read more about Bara’s personal hook into the princes of the apocalypse storyline.
More on Bara
Bara Dume’s tale is not just one of survival, but of a transformation that reshaped the very fabric of his existence. Before his life took a turn towards the arcane and vengeful, Bara was known among his halfling kin for his jovial spirit and a heart as large as any. At the age of 39, a time when many of his peers had settled into the comfortable rhythms of halfling life, Bara’s world was shattered in an instant.
It was during a seemingly innocuous journey through the borderlands of his home that disaster struck. Ambushed by a band of ruthless mercenaries, Bara was beaten, robbed of all he held dear, and left for dead beneath the uncaring stars. The mercenaries, thinking little of the resilience of the halfling spirit, moved on, unaware that they had ignited a flame that would grow into a roaring inferno.
As Bara lay broken and fading at the edge of life, a presence made itself known. This was no ordinary being, but a Genie of immense power, who saw in Bara not a victim, but a vessel for potential greatness. The Genie, named Azurael, offered Bara a pact: in exchange for his service and devotion, Azurael would grant him the power to exact his revenge and to carve out a destiny far beyond the simple life he had known.
With little left to lose and a heart now burning with the desire for vengeance, Bara accepted. The pact was sealed, and with it, Bara was reborn. His wounds healed by the magic of his new patron, but the scars remained, a constant reminder of his brush with death and the source of his newfound power.

As a warlock bound to Azurael, Bara discovered abilities that set him apart from his fellow halflings. He wielded arcane energy with ease, summoned elemental forces at a whim, and communicated with his patron through a connection that was both exhilarating and demanding. Yet, with great power came a great price. Azurael’s desires were not always aligned with Bara’s, and the pursuit of the Genie’s enigmatic goals often led Bara down paths riddled with moral ambiguity.

Despite the challenges, Bara’s resolve never wavered. He became a figure of legend, a warlock whose name was whispered with a mixture of fear and admiration. His quest for revenge gradually evolved into a broader crusade against injustice, attracting followers who were drawn to his charisma, power, and the promise of being part of a cause greater than themselves.Yet, beneath the veneer of the powerful warlock, the heart of Bara Dume, the halfling, continued to beat. He longed for a day when his debts to Azurael would be paid, and he could return to a life of peace. But until that day came, Bara Dume would continue to walk the path set before him, a path of magic, mystery, and the relentless pursuit of his destiny under the watchful eye of his Genie God.